Interoperable architecture for joint real/virtual training in emergency management using the MPEG-V standard.

Authors
Ardila, Laura ; Pérez-Llopis, Israel ; Esteve, Manuel ; Palau, Carlos E.

Operatives' is crucial in management. Traditional exercises to improve procedures and harmonization between agencies are complex and expensive. Research on command and control systems specifically designed for management and on virtual reality use leads towards enhancing real world applications' capabilities, facilitating management and optimizing resource usage. This paper proposes a new architecture for a system based on the interconnection between real and virtual worlds extending the MPEG-V standard; allowing real and virtual units' simultaneous and real-time training using commercial off-the-shelf equipment, and including a novel subsystem for video management from both real and virtual sources. [ABSTRACT FROM AUTHOR]/nCopyright of Computer Standards & Interfaces is the property of Elsevier B.V. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)

Codebooks
SLR Criteria
Summary

Analysis and preliminary implementations have been performed using the virtual world engine and development environment OLIVE.Currently, there are tests being conducted using the open source platform OpenSim.

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development

Summary

No

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Real world data translated in the MPEG-V VR Format.

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The basic consideration of command and control architectures that reflect two main dimensions has been taken into account to develop the proposed architecture: the organizational structure and the communication network structure. On the other hand, the distributed nature of the system allows simulating in real time the same in different computers geographically separated, although the simulation server is centralized. The interactions of each participant (whether they are virtual or real entities) are seamless in order tomaintain coherence during the whole simulation.

SLR Criteria
Summary

This paper proposes a newarchitecture for a systembased on the interconnection between real and virtual worlds extending the MPEG-V standard; allowing real and virtual units' simultaneous and real-time using commercial off-the-shelf equipment, and including a novel subsystem for video management from both real and virtual sources.

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